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Belgian Amiga Club - ADF Collection
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BS1 part 65.zip
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BS1 part 65
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Science Docs 13.adf
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WolfchildDOCS
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WolfchildDOCS
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Text File
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1989-04-13
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9KB
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242 lines
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P R E S E N T
WOLFCHILD Doc's
~~~~~~~~~~~~~~~
By
BARE-KNUCKLE
ViRuS WaRnInG
+++++++++++++
To avoid risk of catching a virus please always reset Amiga after
each game played etc, and keep disk tab write - protected.
LoAdInG InStRuCtIoNs
++++++++++++++++++++
Insert disk 1 in drive and switch on computer the game will auto-
matically boot up!
PlAyInG WoLfChIlD
+++++++++++++++++
When WOLFCHILD is loaded you will first be shown an animated intro
to the game. Should you wish to skip this, and immediately play the
game, press the joystick fire button during the introduction.
The game starts with saul (In human form), teleporting aboard the deck
of a giant flying galleon en route to Chimera's base.
ScReEn DiSpLaY
++++++++++++++
Located above and below the game screen are a number of indicators
which display information relevant to your game.
ScOrE
+++++
This is located at the top left of your display. It shows your current
score, awarded for collecting certain bonuses and dispatching CHIMERA's
evil warriors.
ViTaLiTy BaR
++++++++++++
This is located in the top centre of Display. The function of this bar
is central to the game and determines Saul's current form. It is
therefore very important to understand how this indicator operates.
When the game commences, Saul is in human form, and the vitality bar is
filled up to the maximum for Salu's human form.
Should you, by the collection of vitality bonuses fill up the vitality
bar beyond this limit, then Saul will transform into his Man-Wolf form.
Saul will then stay in his Man-Wolf form until the vitality bar has been
degraded (by taking hits from enemy weapons and punches) to below the
limit. At that point he will transform back into his human form, until
sufficent vitality bonuses can be collected to make him transfrom into
his Man-Wolf form again.
Should Saul suffer enough hits to empty the bar, then Saul will lose a
life, he will start his next Human form with the maximum vitality for
his Human Form. The maximum length of the bar may be extended by the
collection of EXTEND bonuses throughout the game. This will allow Saul
to take more hits in his Man-Wolf form by increasing the portion of the
bar in which Saul is in his Man-Wolf Form.
LiVeS
+++++
This is located at the top right of your display. The icon displays
Saul's current form, and the number next to it shows how many remaining
lives he has.
BoNuS AnD ExTrA LeTtErs
+++++++++++++++++++++++
These are located at the bottom left of your display. This indicateds
which of the bonus letters you have collected.
WeApOn InDiCaToR
++++++++++++++++
This is located at the bottom centre of your display.
The icon represents Saul's current weapon, and the number of shots he
has left. In human form, the icon depicts a fist, since he is unarmed
as a human, and the shots indicator is empty.
In Man-Wolf form, the icon depicts his current psychic weapon.
SmArT BoMbS
+++++++++++
This is located at the bottom right of your display.
The number indicates the number of Smart Bombs Saul is currently carrying
they can be collected as bonuses during the game.
JoYsTiCk CoNtRoLs
+++++++++++++++++
< = Make Saul go Left
> = Make Saul go Right
^ = Make Saul jump
\/= Make Saul crouch.
Pressing & releasing the FIRE button will make Saul punch *HUMAN*
Pressing & releasing the FIRE button will make Saul fire P.weapon *WOLF*
Pressing and holding the FIRE button will make Saul throw a Smart Bomb
to the floor, should he be carrying any(as displayed by the smart bombs
indicator).
Because of his extra power in his Man-Wolf form, Saul is able to smash
away certain parts of the landscape by landing on them with his full
weight. This ability will allow Saul to uncover secret areas by
breaking away the floor beneath him.
KeYbOaRd CoNtRoLs
+++++++++++++++++
You may pause the game at any point by pressing P key on your keyboard
pressing it again will restart game allowing play to resume.
To reset the game, press ESCAPE key on your keyboard, you will be
returned to the WOLFCHILD title page.
CoMbAt
++++++
In his human form, Saul must fight his enemies with his bare hands, as
displayed as a fist in the weapon indicator. However, there are 8
different psychic weapons that Saul may use in his Man-Wolf form.
BASIC, DUAL SHOT, ARC SHOT, FLAMER, HOMER, PLASMA BALL, THREE WAY,
BOOMER RANG.
SmArT BoMbS
+++++++++++
These are collected as bonuses, and have limited supply as displayed by
the smart bomb indicator. When Saul throws a smart bomb at the floor
below him, it will shatter, triggering a massive burst of energy which
takes ten hits on every enemy that is on screen at the time when the
explosion occurs. A smart bomb will not activate if it does not shatter,
so you must be careful to choose where you throw them.
BoNuSeS AnD ColLeCtAbLeS
++++++++++++++++++++++++
These may be collected throughout the game and appear dotted around the
landscape, hidden behind breakable scenery or in secret bonus areas.
Also, they can be invisible, scattered throughout the game & requiring
a hit from Saul's fist or Man-Wolf form's psychic weapons to make them
appear. However, such collectables will only appear for a limited time,
so it is important to collect them before they disappear permanently.
With so many hidden objects throughout the game, it is vital to explore
everything. Check out anything that appears slighty out of place, and
dont forget to make Saul jump up and down on floors in his Man-Wolf form,
they are not always what they seem.
PoInTs BoNuSeS
++++++++++++++
These award 100, 200, 400 and 1000 points (chrome) and 2000 and 4000
(gold).
BoNuS & ExTrA LeTtErs
+++++++++++++++++++++
Collecting these updates the BONUS and EXTRA letters indicators on the
bottom left of the display. By collecting enough letters to complete
either word you will be awarded with a special bonus. Completion of
BONUS awards you with 20,000 points, completion of EXTRA awards you
with an extra life.
ViTaLiTy BoNuSeS
++++++++++++++++
Collecting these replenish 1 or 2 points of extra vitality
ViTaLiTy RePlEnIsH BoNuSeS
++++++++++++++++++++++++++
Collecting these replenish the entire vitality bar to its maximum.
Should Saul be in human form when one is collected then he will always
transform into his Man-Wolf form with maximum vitality.
ShIeLd BoNuS
++++++++++++
Collecting these gives Saul a limited period of invulnerability.
Whilst he is unvulnerable, he is encased in a spinning shell of psi
power that sheilds him from hits by his enemies.
WeApOnS BoNuSeS
+++++++++++++++
With Saul in his Man-Wolf form, these appear with an icon in their
centre. Collecting them awards Saul with a limited supply of the
weapon as indicated by the icon. These appear as shown:
DUAL SHOT,ARC SHOT,FLAMER,HOMER,PLASMA BALL,THREe WAY,BOOMER
However, should Saul be in his Human form, these appear without the icon
These may be collected for 400 points in this form. Should Saul
transform with a weapons bonus screen, the bonus will change too, to
reflect his new form.
SmArT BoMb
++++++++++
Collecting these increase the number of Smart Bombs Saul is carrying.
ReStArT BoNuS
+++++++++++++
When Saul loses a life, he is returned to the start of the level, or
to the position of the last restart bonus he collected before dying.
So in order to prevent being returned to the beginning of a level each
time Saul loses a life, seek these bonuses out, they are very important
to you.
LeVeLs
++++++
You must guide Saul through 5 levels, encompassing 400 screens on his
way to the final confrontation with Draxx.
Should you successfully defeat Draxx and his evil forces, then you will
free his father and have avenged the deaths of his family.